Queueing systems manage and process queues of jobs. The presence of a queue implies that something cannot be done immediately and one has to wait until some resource is available. When you respond to an HTTP request you usually want to do it interactively, that is, you want to respond within some reasonable amount of time. What can prevent you from doing this? Various things: external data sources, long-running tasks. Your request might consume too much memory and the system might decide to swap out something, which is time-consuming.
From web app’s point of view external data sources are out of influence: there is no way you can make external data sources respond faster other than by making external data sources respond faster. For example, if you are unsatisfied with how long a MySQL database responds to certain query, fixing this requires changing something in the database. Fixing the query would produce a new query, which is a different story.
When there is a long running task, however, and it cannot be redesigned to run interactively, Continue reading “Queueing systems”
So how do you store a lot of data if there is already over your head? The simplest answer is: partition horizontally, in other words divide and conquer. In horizontal partitioning each data instance is stored on a single storage node, so you can increase your total capacity by adding more nodes.
For horizontal partitioning to work data instances have to have no dependency between each other. If this condition is satisfied, there is no need to visit multiple storage nodes in order to reconcile a single data instance.
Sounds easy, ah? But not as it seems… Continue reading “Horizontal Partitioning”
I wanted to write an article about secrets of scalability, but it appears that this subject is too complex for one article. Instead let’s just dissect some scalability problems as we go.
When you think about scalability, it is important to distinguish two different types of problems: those that require reading much more often than updating and those that require reading as often or even less often than updating. First type of problems is called WORM (write once read many), second is called RW (read-write). It turns out that they are fundamentally different and here is why. Continue reading “Scalability: is your problem WORM or RW?”